Full-Stack AI Ecosystem
AI FORUM
One workspace for every AI — cloud or local, paid or free, all working in harmony: OpenAI, Claude, Gemini and your own local models, side by side. Multi-agent teams (Coordinator, Builder, Reviewer, Verifier) plan, write, review, and verify real work together, backed by a built-in Media Studio, an embedded CLI terminal, and a fully local privacy mode.
> System.Init(Agents.AllModes);
> Media.Generate(LocalVideo, Audio);
> Await TeamCoordination();
Read-Only Server Monitoring
OSITEWATCH
A desktop dashboard that watches your own websites' real traffic and security over SSH — strictly read-only, always. Multiple sites in one place, a fullscreen TV/NOC mode, a floating always-on-top widget, and log-based security anomaly detection, with credentials encrypted locally.
> SSH.Connect(YourServer, ReadOnly);
> Logs.Tail(AccessLog).Parse();
> Dashboard.Render(Live);
Mobile & PC Suite
OSM OFFICE
Cross-platform productivity suite built for PC and Mobile. Supports comprehensive reading and editing of PDF, Excel, Word, and PowerPoint formats with a hyper-optimized offline-first engine.
fun openWorkspace(file: Uri) {
val doc = SafeSave.Load(file)
initNativeRender(doc)
}
City-Building Logic Engine
PLANET ARCHITECT
C++ based Unreal Engine simulation and city-building logic engine. Implements the Hungarian algorithm for dynamic task allocation and zone-based AI pathfinding for realistic urban development.
UCLASS()
class AZonePathfinder : public AActor {
void AllocateTasks();
}
BIM API Plugins
OSM REVIT TOOLS
Advanced C# plugins for Autodesk Revit that push the boundaries of standard BIM capabilities. Features high-level 3D production modes, automated element generation, and deep API integrations.
public Result Execute(ExternalCommandData cData, ...)
{
Generator.Run3DMode();
return Result.Succeeded;
}
Real-Time Antivirus
ODEFENCE
A native Windows antivirus engine built from scratch — real-time file and process scanning with online license activation. Fully wired desktop UI, currently in private beta.
Scanner::OnFileWrite(path) {
Engine.Scan(path);
}